image | Front view image of the object. | IMAGE | Yes | - |
image_left | Left view image of the object. | IMAGE | No | - |
image_back | Back view image of the object. | IMAGE | No | - |
image_right | Right view image of the object. | IMAGE | No | - |
model_version | The model version to use for generation. | COMBO | No | Multiple options available |
orientation | Orientation setting for the 3D model (default: "default"). | COMBO | No | Multiple options available |
texture | Generate texture maps. Off returns bare geometry and ignores pbr. (default: True) | BOOLEAN | No | - |
pbr | PBR material maps (base color, metallic, roughness, normal). Requires texture. (default: True) | BOOLEAN | No | - |
model_seed | Random seed for model generation (default: 42). | INT | No | 0 to 2,147,483,647 |
texture_seed | Random seed for texture generation (default: 42). | INT | No | 0 to 2,147,483,647 |
texture_quality | Quality level for texture generation (default: "standard"). "detailed" = HD textures, "extreme" = 8K Ultra textures. | COMBO | No | "standard"
"detailed"
"extreme" |
texture_alignment | Method used for aligning textures to the model (default: "original_image"). | COMBO | No | "original_image"
"geometry" |
face_limit | Maximum face count. -1 lets Tripo pick adaptively (about 1.4M faces on v3.x standard, 2M on detailed). Tripo clamps silently: v2.5 at 500,000, quad meshes at 150,000. (default: -1) | INT | No | -1 to 2,000,000 |
quad | Quad mesh output. Tripo delivers quad meshes as FBX, so the result arrives on the FBX output and the GLB output stays empty. (default: False) | BOOLEAN | No | - |
geometry_quality | Quality level for geometry generation (default: "standard"). | COMBO | No | "standard"
"detailed" |
smart_low_poly | Low-poly mesh with clean, hand-crafted style topology (500-20,000 faces, quad 500-10,000). Best for simple subjects; complex ones may fail. (default: False) | BOOLEAN | No | - |
auto_size | Scale textured models to their real-world size in meters. Tripo stores the size as the model’s scene transform and bakes it in when the model is converted, rigged or retargeted; ignored without texture. (default: False) | BOOLEAN | No | - |